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JobbSafariLediga jobbTools Software Engineer - Animation and Cinematics

Tools Software Engineer - Animation and Cinematics

Electronic Arts Inc.
Stockholm

Ansök senast: Öppet tillsvidare
Publicerad: 2025-01-17

Ansökningsperioden har avslutats

Beskrivning

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

This is a 12-month Contract.

The future of entertainment is interactive, and our Marketing team plays an important role in this future by building content, culture, and community around our brands. We empower audiences to Play, Create, Watch, and Connect across our amazing franchises and experiences, including The Sims, Madden NFL, EA SPORTS FC, Apex Legends, and Battlefield. We're a multi-functional group, with world-class expertise in building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem.

The Marketing Craft group is a content production team within EA Studios who produce the highest quality marketing assets, trailers, and commercials. Within this group, the Marketing Craft Tech Team supports the software tools, tech, and infrastructure that artists and designers need to create their art.

We are looking for a Tools Software Engineer to join the team. The ideal candidate will possess a strong problem-solving mentality and experience in switching from one development environment to another to implement new features in multiple different tools based on different technologies. You will be mostly working on game cinematics tools, sometimes dealing with lower level C++ memory management, sometimes with higher level gameplay cameras and animation timelines, and other times with higher level scripts or UI frameworks for editor interfaces and automation.

You will work alongside a creative team of artists to ensure our marketing visual assets are delivered to the highest quality and efficiency, and compete on a world class level. You will have the responsibility to provide our artists with the tools that will ensure they can be as creative and productive as possible. You will report to the Senior Technology Lead.

Responsibilities
  • Analyzing user requirements and existing tools limitations to design and implement efficient software solutions to optimize existing processes and fulfill those requirements.
  • Delivering reliable tools and technology in different development environments and programming languages for multiple creative purposes.
  • Investigating and understanding complex systems autonomously to fix code issues, optimize inefficiencies, or implement new features.
  • Writing robust, scalable, and maintainable code, and keeping it organized through version control systems.
  • Working on big codebases and game engine code following strict quality and code reviewing policies.
  • Collaborating with partner teams in developing shared solutions across different EA domains.

Requirements
  • Bachelor's degree in computer science or related field, or equivalent training and professional experience
  • 5+ years of professional software development experience
  • Experience in developing C++ or C# complex applications
  • Experience with scripting languages (mostly python)
  • Experience with source control software like Perforce or Git

Bonus Skills
  • Experience with Frostbite, Unreal, Unity, or any other game engine
  • Familiarity with 3D DCC tools such as Autodesk Maya, MotionBuilder, 3dsMax, or Blender
  • Experience developing custom tools / plugins for DCC tools
  • Knowledge about game programming, cinematography, and/or digital animation
  • SQL databases
  • WPF framework


About Electronic Arts

We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Ansök till tjänsten

Tools Software Engineer - Animation and Cinematics

Ansökningsperioden har avslutats
Denna arbetsplats har annonserats på Compilation Source (Sweden)-tjänsten den 2025-01-17 och publicerades av Compilation Source (Sweden).
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Electronic Arts Inc.

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