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Game DevOps Engineer

Atari, Inc.

Sammanfattning

Atari is seeking a DevOps / Build Engineer to manage systems that convert code and content into shippable games for PC and console. This role involves designing and maintaining CI/CD pipelines, managing cloud infrastructure, and ensuring build reliability. The position is based in the Gothenburg area or open to relocation, and it emphasizes collaboration with global teams to enhance developer productivity and streamline release processes.
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Göteborg

Ansök senast: 2650-08-06
Publicerad: 2026-08-02

Beskrivning

About Atari

Atari is an interactive entertainment company and an iconic gaming industry brand recognized worldwide for its multi-platform games and licensed products. Atari owns and/or manages a portfolio of more than 400 games and franchises, including globally recognized brands such as Asteroids®, Centipede®, Missile Command®, Pong®, and RollerCoaster Tycoon®.

The Atari family of brands includes Digital Eclipse, Nightdive Studios, Infogrames, AtariAge, MobyGames, as well as Coatsink, Early Morning Studios, and Stormteller Games-spanning game development, publishing, and community experiences worldwide.

Atari operates internationally with offices in the US, UK, in France, Germany, Sweden, and India.
Overview

We're looking for a DevOps / Build Engineer to own the systems that turn code and content into shippable games across PC and console. You'll sit at the intersection of build engineering, infrastructure, and developer experience: keeping pipelines fast and reliable, automating the painful parts, and making sure builds for every platform come out the door on time.

This is a hands-on role for someone equally comfortable debugging a failing Unreal build pipeline, developing a tool in Go, standing up a Kubernetes workload, and managing a Git server.

If you like making other engineers more productive and you care about robust, observable infrastructure, you'll fit right in.

What You'll Do
  • Design, build, and maintain CI/CD pipelines (GitLab, GitHub Actions, Jenkins) for automated multi-platform game builds, tests, and deployments.
  • Own build automation for major commercial game engines as well proprietary game technology with a retro focus.
  • Maintain console SDK/devkit toolchains and support platform packaging, certification, and submission workflows for game consoles and PC.
  • Manage cloud and on-prem infrastructure: AWS (EC2, S3), virtualization (VMware ESXi/vCenter/vSphere, Proxmox), and Linux/Windows servers.
  • Containerize and orchestrate build and service workloads with Docker and Kubernetes.
  • Administer and scale source control infrastructure (Perforce, git, SVN, PlasticSCM).
  • Build internal tooling and automation in Go, C++, Python, PowerShell, and Bash.
  • Set up and maintain observability across the build and infrastructure stack using
  • Prometheus, Grafana, and Loki, and respond to issues before they block the team.
  • Support integrations with game back-end platforms (Steam, Microsoft, Sony, Nintendo).
  • Partner with global teams of engineering, production, and QA to reduce build times, improve reliability, and streamline release processes.

Requirements & Qualifications
  • Scripting & programming: Go, C++, PowerShell, Bash, Python.
  • CI/CD: GitLab, GitHub Actions, Jenkins.
  • Game engines: Unity3D, Unreal Engine, Unreal Horde, experience with proprietary C++ engines.
  • Game SDK & devkit experience: Microsoft Xbox Series X|S, Sony PlayStation 5, Nintendo Switch 2, PC (Steam).
  • Game back-end platforms: Steam, Microsoft, Sony, Nintendo.
  • Cloud platforms: AWS, AWS S3, AWS EC2.
  • Containerization: Docker, Kubernetes.
  • Server administration: Rocky Linux, Ubuntu Server, Windows Server.
  • Virtualization: VMware ESXi/vCenter/vSphere, Proxmox.
  • Source control: git, SVN, PlasticSCM, Perforce.
  • Observability: Prometheus, Grafana, Loki.
  • Based in Gothenburg area or open for relocation
  • Excellent communication and collaboration skills

Preferred / Nice-to-Have
  • Experience shipping game titles through full console certification and release.
  • Infrastructure-as-code experience (e.g. Terraform, Ansible).
  • Familiarity with build distribution / caching systems for large game projects.
  • Background working with distributed teams and large binary asset workflows.

To Apply

Please submit your resume, cover letter, and a link to your GitHub, portfolio, or any other relevant projects in the form below.

EEO Statement

Atari is an equal opportunity employer and we are committed to providing a workplace free from harassment and discrimination. We are committed to equal employment regardless of race, religion or lack thereof, color, national origin, gender, sexual orientation, gender identity or expression, age, marital status, medical condition, veteran status, ancestry, disability status, pregnancy, parental status, genetic information, political affiliation, or any other status protected by the laws or regulations in the locations where we operate.

Ansök till tjänsten

Game DevOps Engineer

Denna arbetsplats har annonserats på Compilation Source (Sweden)-tjänsten den 2026-08-02 och publicerades av Compilation Source (Sweden).

OM FÖRETAGET

Atari, Inc.

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