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JobbSafariLediga jobbContract job --> Swedish AAA studio: Gameplay Programmer, C++ & Inhouse engine (Hybrid in Stockholm

Contract job --> Swedish AAA studio: Gameplay Programmer, C++ & Inhouse engine (Hybrid in Stockholm

Game Boost - Leveling Up Game Production Everywhere

Sammanfattning

Join a Stockholm-based AAA game studio as a Senior Gameplay Programmer for a 6-month assignment, with options for hybrid or fully remote work. In this role, you will collaborate with designers to develop gameplay mechanics, tools, and systems that enhance player experiences. Your expertise in C++ and gameplay programming will be crucial in creating dynamic content and maintaining game balance.
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Jobbet i korthet

Arbetstid

heltid


Förmåner

Flexible work setup: hybrid or fully remote options.Full-time assignment for 6 months starting in July.

Stockholm

Ansök senast: 2650-08-07
Publicerad: 2024-06-07

Beskrivning

Are you a senior programmerpassionate about creating unforgettable gameplay mechanics?

Are you available to joinaStockholm-based AAA game studio for a6-monthassignment, either hybrid or from your home if the remote lifestyle is your thing?

Yes?

If you are a contractor,freelancer, or part of a WFH studio and available to start a new gig in July > Check this role out!

Game Boost

Leveling Up Game Production Everywhere!

We provide remote-friendly studios and publishers with stellar, remote-lifestyle,game developers in all crafts.

Freelancers, Consultants, Indies, and WFH-Studios are matched with AA/AAA, Indies, and financially backed scaling studios, looking to boost their current game projects with contractors.

Also,feel free to check us out on LinkedIn , or Facebook

Mission brief:

As a Senior Gameplay Programmer on this assignment, you'll bea key part of the studio's code team. You'll collaborate closely with designers to bring their vision to life, from scripted events to dynamic open-world experiences.

Combat, activities, world content - you'll have a hand in it all!

You'll also build and maintain the tools designers need to create incredible missions and achieve perfect game balance.

You'll get toto dive deep into the codebase, from core systems to weapon interactions, character movement to physics, and VFX. This role is all about collaboration, so you'll be working side-by-side with designers, animators, and fellow programmers to make the magic happen.

Details:
  • Start date: ASAP =July
  • Duration: 6 months
  • Occupance rate: 100% assignment (Full-time)
  • Level: Senior to Principal
  • Work set-up: Hybrid in their Stockholm office, or Remote within CET


Your player profile:
  • You have a solid 8+ years of experience as a Gameplay Programmer, working in the computer games industry
  • Your main skills are connected to all things gameplay, C++ and you have solid experience with inhouse engines, as wellproprietary engines (UE, Snowflake, etc)
  • You write clean, well-structured code that's built to last
  • You're eager to learn new tools and workflows to stay ahead of the curve
  • You thrive in a team environment and can foster a positive, productive atmosphere


Traits:

We believe that being humble, collaborative, and open-minded will take you a long way and is the right way to go.It's a good foundation, even if we do understand that you possess a lot more personal attributes in addition.

Note:

We believe that the world of gaming can and should include everyone.

Neither Game Boost, nor our clients tolerate toxic, intolerantbehavior ❌☣

How to Play!

It's quick and simple since we aim for low manual data entry!

This means that you can use your LinkedIn or upload a profile of your liking.

Fill in a couple of choice questions that will help us get to know you, your skills, and also understand the basics, like when you're available, location, etc.

Yeah, that's it.

Buzz: Game Project, Assignment, Gig, Creator, Developer, Contractor, Freelancer, Self-employed, Consultant, Work-For-Hire, Co-Development, Programmer, Scripter, Software Engineer, Backend, Frontend, Fullstack,Unreal Developer, C++, UE4, UE5, Unity, Frostbite, Snowflake, Maya, Blender,Computer Games, Mobile Games, Careers in gaming, hitmarker, game jobs, remote game jobs, Google jobs

Department Tech & Engineering Role Gameplay Programmer Locations Stockholm Remote status Hybrid Remote

Ansök till tjänsten

Contract job --> Swedish AAA studio: Gameplay Programmer, C++ & Inhouse engine (Hybrid in Stockholm

Denna arbetsplats har annonserats på Compilation Source (Sweden)-tjänsten den 2024-06-07 och publicerades av Compilation Source (Sweden).

OM FÖRETAGET

Game Boost - Leveling Up Game Production Everywhere

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Mångfald i arbetsgivarkommunikation börjar inte med en formulering på karriärsidan. Den börjar i hur rekryteringen faktiskt fungerar: vem som får syn på jobbet, vem som vågar söka och vilka meriter som räknas. När kandidater blir mer medvetna, regelverken skärps och konkurrensen om rätt kompetens förändras räcker det inte längre att säga att alla är välkomna. Arbetsgivare behöver kunna visa vad det betyder i praktiken.

Lästid 7 min

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