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About the job UI Technical Artist (contract)
"A propeller rumbles in the distance. You turn your head and gaze towards the horizon as you find yourself standing on the ledge of a steep drop with nothing but skies beneath you. An approaching gust throws you off balance and you feel as if you're about to tip over and down into the abyss. As your body jolts into action, correcting your stance, you hear a friend behind you scream 'watch out!'. A flying craft, the Wasp, bursts through the clouds and heads straight towards you, chased by a menacing creature whose wingbeat echoes across the skies. This, you realize, is how your ATMOSFAR begins."
If your imagination is already churning, and you want to help us craft these kinds of experiences, come join us at Apog Labs! As our freelance UI Technical Artist, you'll shape how players see, interact with and navigate the gameplay systems of ATMOSFAR by designing and building the interfaces, menus and on-screen feedback that connect players to planet Tycos. You'll turn design intent into responsive, polished UI that feels seamless in the hands of every player. Learn more about ATMOSFAR here.
This contract expands on an already existing art and creative direction for ATMOSFAR's UI, as well as multiple implemented in-game panels. Your focus will be on refining, polishing and juicing what already exists but also in some specific instances creating new panels from scratch, utilizing existing art assets. The position is offered as an hourly freelance contract spanning three (3) months of full-time work and can be executed fully remote. However, we can also offer a desk to work from at our office in Malmö, Sweden.
About the position
What you will do
Who you are
When you're a bonus
About Apog Labs
Who we are
Founded in 2017 and the developers of ATMOSFAR and Airport CEO, were a growing studio of 16 developers with our roots stemming from indie game development and brand new offices in the heart of Malmö, Sweden. We strive towards an inclusive, collaborative, and relaxed work environment enabling us to empower our games with gameplay experiences leaving lasting memories. We enjoy making elegant design choices, effective iterations and prioritize development agility across our entire production pipeline. We develop systems-driven game experiences mixed with a significant portion of imagination and wonder, resulting in games that are equally as fun to develop as playing.
How to apply
Please apply with a resume, short cover letter and link to your online portfolio, all together demonstrating why we would be a great match for each other. If you're the right person for the job we want to hear from you and we encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
Applications will be reviewed continuously so apply today; starting date will be set to as soon as possible.
Unfortunately, we cannot offer any relocation package or assist with immigration.
Thanks!
"A propeller rumbles in the distance. You turn your head and gaze towards the horizon as you find yourself standing on the ledge of a steep drop with nothing but skies beneath you. An approaching gust throws you off balance and you feel as if you're about to tip over and down into the abyss. As your body jolts into action, correcting your stance, you hear a friend behind you scream 'watch out!'. A flying craft, the Wasp, bursts through the clouds and heads straight towards you, chased by a menacing creature whose wingbeat echoes across the skies. This, you realize, is how your ATMOSFAR begins."
If your imagination is already churning, and you want to help us craft these kinds of experiences, come join us at Apog Labs! As our freelance UI Technical Artist, you'll shape how players see, interact with and navigate the gameplay systems of ATMOSFAR by designing and building the interfaces, menus and on-screen feedback that connect players to planet Tycos. You'll turn design intent into responsive, polished UI that feels seamless in the hands of every player. Learn more about ATMOSFAR here.
This contract expands on an already existing art and creative direction for ATMOSFAR's UI, as well as multiple implemented in-game panels. Your focus will be on refining, polishing and juicing what already exists but also in some specific instances creating new panels from scratch, utilizing existing art assets. The position is offered as an hourly freelance contract spanning three (3) months of full-time work and can be executed fully remote. However, we can also offer a desk to work from at our office in Malmö, Sweden.
About the position
What you will do
- Polish, design and implement a diverse range of UI systems including HUDs, menus, inventories and in-world interfaces with with intuitive and responsive interactions
- Continue the development of a clean and dynamic UI that aligns with the game's art direction and visual identity
- Collaborate closely with design and art teams to refine player flows and ensure interfaces enhance gameplay while respecting technical limitations
- Optimize UI for performance and memory constraints across platforms
- Work in Unreal Engine (UMG/Slate) and Adobe Photoshop
Who you are
- Strong skills in UI implementation and UX design with a solid grasp of layout, hierarchy, readability and interaction principles
- Proficient in Unreal Engine (UMG/Slate) with experience building and wiring up interactive UI, plus working knowledge of design tools such as Adobe Photoshop and Figma
- Understanding of UI pipelines and experience implementing data-driven, scalable interfaces in Unreal Engine
- Excellent communication and problem-solving skills
- Interpersonal and organizational skills
- Proficient in written and spoken English
When you're a bonus
- Interest in open world survival games
- An indie mentality of initiative, flexibility and proactive problem solving
- An education within a relevant field
About Apog Labs
Who we are
Founded in 2017 and the developers of ATMOSFAR and Airport CEO, were a growing studio of 16 developers with our roots stemming from indie game development and brand new offices in the heart of Malmö, Sweden. We strive towards an inclusive, collaborative, and relaxed work environment enabling us to empower our games with gameplay experiences leaving lasting memories. We enjoy making elegant design choices, effective iterations and prioritize development agility across our entire production pipeline. We develop systems-driven game experiences mixed with a significant portion of imagination and wonder, resulting in games that are equally as fun to develop as playing.
How to apply
Please apply with a resume, short cover letter and link to your online portfolio, all together demonstrating why we would be a great match for each other. If you're the right person for the job we want to hear from you and we encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
Applications will be reviewed continuously so apply today; starting date will be set to as soon as possible.
Unfortunately, we cannot offer any relocation package or assist with immigration.
Thanks!
OM FÖRETAGET
Apog Labs








