Level Artist
FatsharkSammanfattning
Fatshark, a Swedish game development studio known for the Warhammer: Vermintide franchise and Warhammer 40,000: Darktide, is looking for an experienced Level Artist to join their team in Stockholm. This role involves collaborating with various artists and designers to create immersive game environments using Unreal Engine 5. The position is a 12-month temporary contract, with a focus on teamwork, creativity, and problem-solving in a dynamic environment.Jobbet i korthet
Anställningstyp
visstid
Arbetstid
heltid
Det här erbjuder vi
Playful, friendly, and inclusive workplaceOpportunities for personal growth and varied projectsRegulated flex time and paid overtimeOccupational pensionHealth benefits and health check-upsRelocation package for international talentSocial events and team-building activitiesDog-friendly office located in central Stockholm
Ansök senast: Öppet tillsvidare
Publicerad: 2026-11-09
Beskrivning
We are Fatshark
We are a critically acclaimed Swedish game development studio with about 200 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.
The role
Fatshark is seeking an experienced Level Artist to join our talented development team building an upcoming title in Unreal Engine 5.
A Level Artist at Fatshark serves as the bridge between design and art, shaping environments from early blockout to final, shippable quality with assets created by Environment Artists and layouts created by Level Designers.
You'll collaborate closely with the Level Team, working side by side with Level Designers, Environment Artists, Lighting Artists, Technical Artists, Sound Designers, Concept Artists and the Art Director. Your work will be central to tying visual, gameplay and audio intentions together into a cohesive and atmospheric player experience.
You will be part of a highly motivated and talented team, so you will need to be driven, creative and flexible when meeting deadlines and handling unforeseen production challenges. At Fatshark, all members of the team take part in decision making. We are a small enough group to stay agile, yet big enough to realize ambitious ideas together.
As a Level Artist, your work will sit at the crossroads of art, design, gameplay and sound, so collaboration is key. You'll rely on clear communication, the ability to give and receive feedback, and a willingness to iterate. Although your primary focus will be level art, there will be occasions where you support other areas such as prop setup, material adjustments or smaller polish tasks related to outsourcing or internal asset work.
This is a 12-month temporary contract onsite at our office in Stockholm with the alternative option of working on a 12-month freelance basis.
What you'll do
Required qualifications
Bonus qualifications
What we offer
Application details
We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: ASAP
Form of Employment: Temporary, full-time
We are a critically acclaimed Swedish game development studio with about 200 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.
The role
Fatshark is seeking an experienced Level Artist to join our talented development team building an upcoming title in Unreal Engine 5.
A Level Artist at Fatshark serves as the bridge between design and art, shaping environments from early blockout to final, shippable quality with assets created by Environment Artists and layouts created by Level Designers.
You'll collaborate closely with the Level Team, working side by side with Level Designers, Environment Artists, Lighting Artists, Technical Artists, Sound Designers, Concept Artists and the Art Director. Your work will be central to tying visual, gameplay and audio intentions together into a cohesive and atmospheric player experience.
You will be part of a highly motivated and talented team, so you will need to be driven, creative and flexible when meeting deadlines and handling unforeseen production challenges. At Fatshark, all members of the team take part in decision making. We are a small enough group to stay agile, yet big enough to realize ambitious ideas together.
As a Level Artist, your work will sit at the crossroads of art, design, gameplay and sound, so collaboration is key. You'll rely on clear communication, the ability to give and receive feedback, and a willingness to iterate. Although your primary focus will be level art, there will be occasions where you support other areas such as prop setup, material adjustments or smaller polish tasks related to outsourcing or internal asset work.
This is a 12-month temporary contract onsite at our office in Stockholm with the alternative option of working on a 12-month freelance basis.
What you'll do
- Collaborate with Level Designers to understand gameplay goals, layouts and flow
- Build levels using modular kits, props and environment assets provided by the Environment Art team
- Perform set dressing to create believable, visually compelling and gameplay-friendly spaces that help guide the player
- Work with Lighting Artists, Sound Designers and Concept Artists to reinforce mood, readability and atmosphere
- Ensure levels run smoothly on all target platforms by using efficient asset placement, lighting, occlusion and culling techniques
- Participate in playtesting and iterate on levels based on feedback from art, design, audio and QA
- Provide clear feedback to Environment Artists and request new assets when needed
- Help maintain level art guidelines and contribute to improvements in tools and workflows
- Partner with Technical Artists to develop materials, basic shaders, and non-destructive procedural pipelines and tools to maximize visual fidelity and iteration speeds
Required qualifications
- More than 2 years of professional experience creating level art or environment art for real time 3D games on console or PC
- Experience working inside a game engine such as Unreal, Unity or a proprietary engine
- A strong artistic eye with an understanding of composition, lighting, form, structure and visual storytelling
- Ability to read and follow concept art, as well as improvise when needed
- Understanding of level performance constraints and memory budgets
- Experience with modular building, reusability and efficient scene construction
- Strong communication skills and high proficiency in English
- Ability to meet deadlines, handle multiple tasks and collaborate well with cross-discipline teams
- Strong technical understanding of level optimization and a willingness to learn new tools and workflows
- Ability to work independently and take initiative when solving problems
Bonus qualifications
- Shipped at least one AA title
- Experience developing cooperative games
- Strong interest in fantasy worlds or atmospheric game settings
- A background in gaming or a degree in art
- Experience with procedural generation workflows for large-scale environment and world creation
- Knowledge of Level Design or strong interest in its principles
What we offer
- A playful, friendly and inclusive workplace
- Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
- Regulated flex time and paid overtime
- Occupational pension
- Health benefits and health check ups
- Relocation package for international talent
- Parties, social events and team-building activities
- Dog-friendly office located in central Stockholm
Application details
We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: ASAP
Form of Employment: Temporary, full-time
Ansök till tjänsten
Level Artist
OM FÖRETAGET
Fatshark










