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Lead Game Programmer

Triband ApS

Sammanfattning

Triband, an award-winning game studio based in Copenhagen, is seeking a Lead Game Programmer to design and implement the technical architecture for a new multiplayer game. This role involves hands-on coding in Unity with C#, guiding the programming team in technical decisions, and ensuring the project's technical health. The position is on-site in Copenhagen but also open to remote candidates, with support for relocation.
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Anställningstyp

tillsvidareanstallning

Arbetstid

heltid


Det här erbjuder vi

Opportunity to work on ambitious projects that reach millions of players.Supportive and playful work environment that encourages experimentation.Professional development budget for personal growth.Social activities including team events and hobby nights.Daily lunch provided with plant-based options.Six weeks of vacation and paid parental leave at full salary.Pension plan and private health insurance.

De nordiska länderna

Ansök senast: 2026-12-28
Publicerad: 2026-11-05

Beskrivning

Do you love designing clean game architecture, building multiplayer systems that run smoothly, and helping a team of programmers make the right technical decisions? Great! Let's talk.

Triband is the award-winning studio behind the WHAT THE? comedy game series, played by millions worldwide. From our home in central Copenhagen, more than 60 wonderful humans are united by a simple mission: to make everyone laugh.

We're building something unannounced, exciting, thoroughly goofy, and built to be played together online. We're now looking for a Lead Game Programmer to help building the underlying systems that make it all work, from the core architecture to the multiplayer tech that connects our players. You'll stay hands-on in the code and the Unity editor while helping the programming team make good technical decisions, stay aligned, and build systems that support creative experimentation. And just to be very clear: this is a technical leadership role, not a people-management position.

Here's what that looks like day to day

In collaboration with game designers, artists, and other programmers, you'll build new features and systems and continuously iterate on improvements. We all work in Unity with C#, with every team member hands-on in the editor

You'll set and communicate the project's technical direction, turning creative goals and production needs into clear technical priorities

You'll help the programming team make architectural decisions, align around shared patterns, and navigate trade-offs between long-term code health and short-term needs

You'll review and improve technical solutions, share best practices, and support other programmers without becoming a gatekeeper or bottleneck

You'll proactively identify technical risks, messy systems, and missing foundations, and take responsibility for addressing them at the right time

Overall, you'll make sure the project is technically healthy and maintain the codebase in a way that makes it easy for others to build on

This includes things like...

Designing an architecture that allows for easy gameplay implementation and flexibility

Implementing and maintaining online features such as matchmaking, invites and friends

Profiling and improving network performance, bandwidth and latency, and making sure the game holds up on real-world connections

Breaking down complex technical challenges, helping decide what to prioritise, and ensuring important decisions are understood by the people they affect

Staying close to the actual game: writing production code, debugging difficult problems, and improving systems as the project evolves

You're a great match if

You have at least ten years of professional game development experience across multiple shipped games and different stages of development, including significant technical ownership or leadership on a project

You have experience setting technical direction and helping a programming team make and implement architectural decisions, with strong judgment in balancing flexibility, maintainability, performance and the needs of a creative production

You're highly proficient in C# and have deep knowledge of the Unity engine and editor

You've shipped at least one online multiplayer game, had real ownership of its networking/online systems, and have hands-on experience with a Unity multiplayer framework (e.g., Coherence)

You communicate clearly and can explain technical decisions and trade-offs to programmers and non-programmers alike

Nice to haves

You have experience shipping iOS and macOS apps, including hands-on integration of Apple platform services such as GameKit and the Game Controller framework using Xcode and Swift

Experience with backend services, dedicated servers or cloud hosting for online games

Interest in multiplayer game design and social features

Experience working with automated build pipelines such as Jenkins

Experience building systemic or open-world games

What always matters to us at Triband

You thrive in taking ownership of your area: you spot problems, seek advice when needed, and implement creative solutions that push projects forward

You're motivated by collaboration, mutual respect, inclusiveness and creativity while actively contributing to sustaining that culture

You believe games are made by teams, not rockstars and that great ideas can come from anyone

You bring curiosity, generosity, and flexibility, along with strong opinions, especially when they come with reasoning, openness, and a willingness to actually test them

You love exploration and experimentation but don't get too precious when the evidence tells you you're wrong

You value a positive work environment and contribute to keeping the studio a fun and supportive place to be

Practicalities

We work on-site at our cozy office in central Copenhagen.

For this role we also consider people located outside of Denmark and provide financial (and moral!) support with visa application and relocation.

We work a 37-hour work week, with core hours 10-15, and the freedom to start and finish anywhere between 7 and 18.

Our working language is English.

We offer

Silly but ambitious projects, and the chance to work on and impact great games that reach millions of players.

A playful and ambitious work environment where experimentation is encouraged.

Friendly and kind colleagues who love making each other laugh as much as making games.

A professional development budget to invest in your growth.

Social activities like Friday bars, hobby nights, board game nights, team events, you name it.

Daily lunch at a local restaurant just a walk across the lakes away, with plant-based options (and soft ice on Thursdays).

Six weeks of vacation (five standard plus one extra on us).

Paid parental leave at full salary for the periods covered by state reimbursement.

Child's first sick day on us, no questions asked.

Pension plan and private health insurance.

Endless amounts of Faxe Kondi.

Ansök till tjänsten

Lead Game Programmer

Denna arbetsplats har annonserats på Arbetsförmedlingen-tjänsten den 2026-11-05 och publicerades av Arbetsförmedlingen.
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Triband ApS

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