Game Designer

OmrådeStockholm
Publicerad2026-03-26
Ansök senast2026-04-06

Om jobbet

About the Role

As a Game Designer working with the Paradox Development Studio in Stockholm, you will be an on-site project team member involved in designing gameplay features and systems under the guidance of the Game Director. You will have a direct and influential impact on the quality and feel of the game.

We are seeking new employees who enjoy working in a team where everyone supports each other, but where you are also given the freedom and responsibility to take charge of a task and deliver. We care about quality and are motivated by the idea of our many fans around the world praising your work after release. You will thrive in a modern, creative environment where people working with you love their jobs and the games we make.

Relationships

The Game Designer will have the Operations Manager as their direct manager while collaborating closely with the Design Lead and Game Director on day-to-day tasks, priorities, and design direction

Collaboration with a multidisciplinary team (other designers, programmers, artists, production, and QA) to lead task breakdown and estimation, ensure quality through continuous playtesting and iteration, and optimize design, system efficiency, and content quality

Engagement on various levels to identify and solve design problems, e.g., fanbase, other Paradox designers and Game Directors, user research, and analytics team

Responsibilities

Design and implement new game systems and features

Help to deliver the creative vision set by the Game Director

Write and maintain design documentation

Come up with your own ideas and creative contributions

Work closely with other members of the team to make sure that implementation is done according to the design

Be autonomous and proactive in your work

Coaching junior designers and providing constructive feedback on their work

Delegation of less complex tasks to junior designers

Uphold good relationships within the team with a clear understanding of expectations for the game we are making

Required Qualifications

At least three years of professional games industry experience in Game Design

A demonstrable experience with complex system and feature designs

Ability to work highly independently with assigned tasks and take responsibility for delivering game design specifications according to the project's schedule

A solid understanding of core loops and player experience

A genuine passion for strategy games and Paradox games in particular

Fluent in spoken and written English

Excellent communication and collaboration skills to work and inspire in a team environment

As a bonus, you might have

An academic or personal interest in history, economics, and/or politics

Experience with programming or scripting

Experience with creating mods for Paradox games

Experience with other strategy games

Tertiary skills in related fields such as UX, Art, or Sound

Practical Information

Please make sure you include a cover letter where you outline why you want to join Paradox, what level of experience with Paradox games you have, and what other games you play.

We would like your application to include any relevant work samples and/or a link to your portfolio if you have one. We are especially interested in examples of gameplay systems and related work that you have previously designed or implemented.

Join Paradox and help us shape Victoria 3! Design rich systems, create meaningful historical events, and build stories players will remember.

Paradox Development Studio AB

FöretagParadox Development Studio AB
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