Senior Audio Designer
Sharkmob · Malmö
Ansök senast 2 maj (107 dagar kvar)
Jobbet har utgått och går inte längre att ansöka.
Do you often find yourself thinking about the sound of a movie rather than focusing on the actual movie? Is your attention drawn to ways of how to improve the audio of the games you play, that you believe would have made the overall experience even more engaging? As a Senior Audio Designer you will be part of the team for our new Battle Royale game set in the Vampire: The Masquerade universe. You will be involved in both the creative and technical aspects of audio implementation, to help set the tone for the game and make everything come together! Here is a chance to make an impact and not only create a game, but build a company and make your voice heard. Looks interesting? See below if you believe that you have what it takes! Responsibilities - Be a key sound design contributor within our Audio Team - Create and implement sound assets like weapons, items, characters, environment, ambience, UI and VO - Help planning and organized audio tasks - Communicate effectively with artists, designers and programmers about the audio needs for our games and make sure they are consistent with the vision - Occasional recording of sound effects and production planning - Help testing and Quality Control of in-game audio assets Requirements - 3+ years experience creating sound for (AAA) games - Experience implementing game audio using Wwise - Proficiency with modern computer-based audio production tools such as Ableton Live, Cubase, Reaper, WaveLab, Sound Forge and similar - Excellent and organizational, planning and communication skills - Willingness to learn and share knowledge - Experience in leading a team is a plus - Used to work with a major game engine. Knowledge of Unreal and Blueprints is a plus Remember to include a link to your portfolio or showreel in your resume if you want to be considered for the position - an impressive resume together with years of experience is also considered.