Polygonflow · Stockholm
Ansök senast 24 juli
Jobbet har utgått och går inte längre att ansöka.
Polygonflow is looking for an Environment Artist that can help us build breathtaking Tech demos. In this role, you'll be closely working with Technical Artists and Programmers deconstruct your creative process, create demo scenes that showcase a mastery of Hard-Surface and Natural environment, and test various tools while they're in development. What You'll do Create stunning realtime environments in Unreal Engine Thoroughly document your creative process Modelling, sculpt and texture objects Design environments from the ground Come up with breathtaking assets/dioramas/environments that showcase specific tools at their fullest Who you are You have 4+ years of experience working as an Environment Artist Your texture work shows mastery of PBR Hard-Surface modelling holds no secrets for you You have a strong understanding of form, lighting and grading You're comfortable with using tools while they're in early development You have experience working with the Substance Ecosystem Your portfolio/demo reel showcases the points mentioned above Knowledge (Optional) You have experience creating your own tools in MEL/Python You have experience working with the Megascans Ecosystem Your portfolio showcases stylized environments If this sounds like a dream job to you, we'd love to have a chat! This position is available as an on-site or remote opportunity. NOTE: Please submit your application in English. Applications without portfolios/demo reels/Github Repositories will be ignored. Let your work do the talking!