Character Artist

OmrådeStockholm
Publicerad2025-12-11
Ansök senast2025-12-21

Om jobbet

We are Fatshark

We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.

We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.

The role

Fatshark is seeking a Senior Character Artist for the development of a new unannounced title!

As a member of the Character Art Team, you will help us in creating gritty and believable characters and creatures, developing our pipeline, and integrating content into the engine. You have a passion for character art and are always on the lookout for how characters can be pushed to the next level while applying your skills in high-poly sculpting, modeling, texturing, as well as hair grooming. As a senior member of our team, you will be expected to contribute at a more advanced level, whilst also guiding and mentoring less experienced colleagues.

You should have a portfolio showcasing compelling characters that demonstrate strong fundamentals in anatomy, sculpting, and texturing. You possess a strong understanding of the technical side of character art and know how to deliver characters that meet our high artistic and technical standards. Having excellent communication skills, a proactive mindset, and the ability to collaborate in a team environment is a must.

At Fatshark, all members of the team are involved in decision-making. We are a small enough team to be agile, but big enough to realize great ideas together. In this highly creative environment, collaboration is key. It's crucial that independence and the ability to manage one's own time efficiently is paired with strong teamwork skills.

What you'll do

Model characters and creatures, texturing and implementing into the game

Work closely with the Concept Team & Art Director to make sure that the characters match our visual style and quality

Collaborate with production to coordinate tasks to ensure we are progressing according to milestones and overall project goals

Actively improve skill set and abilities by staying on top of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods

Create and maintain documentation as needed

Oversee and implement assets from outsourcing

Help guide and mentor less experienced colleagues

Required qualifications

3+ years of production experience as a 3D Character Artist working on AA/AAA projects

Proficiency in industry standard software such as Maya, Photoshop, ZBrush,

Substance Painter & Marvelous Designer

Ability to craft high-quality 3D characters, with a great understanding of efficient UV layout, PBR pipeline, 3D topology and engine parameters/optimizations

Strong time management, organization, and prioritization skills

Good communication and interpersonal skills

Deep understanding of scale, anatomy, proportions, visual weight, materials, design, color & light

Bonus qualifications

Professional experience working with Unreal Engine

Technical experience with shaders, rigging or scripting

Fur/hair experience

Cloth physics experience

1 shipped AA/AAA title as a Character Artist

What we offer

A playful, friendly and inclusive workplace

Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days

Regulated flex time and paid overtime

Occupational pension

Health benefits and health check ups

Bonus program

Relocation package for international talent

Parties, social events and team-building activities

Dog-friendly office located in central Stockholm

Application details

We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.

We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.

Location: Stockholm (on-site)

Start: ASAP

Form of Employment: Permanent, full-time

Fatshark Studios AB

FöretagFatshark Studios AB
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