Character Artist

OmrådeStockholm
Publicerad2025-11-24
Ansök senast2025-12-06

Om jobbet

We are seeking a highly skilled Senior Character Artist with an added interest in leading artists to grow and create their best work. This role is central to upholding our high quality standards and our production velocity in order to deliver the best experience for our players.

This position is based in Stockholm, Sweden, and you will be reporting to the Art Manager of PDS Black. You will collaborate with the Art Director in leading the 3D Character Art team.

Responsibilities

Art Style & Quality Management

Produce high quality assets in a timely manner that set quality benchmarks for the project.

Own the quality, estimates and processes of the Character Team while maintaining a positive Peer Review environment.

Create briefs and convey quality expectations to internal and external artists. Handling outsourcing operations for 3D Art.

Be an expert on the tech and gameplay features on the project.

Project & Process Management

Assist in project planning and ensure smooth transition through the various project phases.

Provide rational and thought-out time estimates for art assets production.

People & Team Management

Conduct 1:1 meetings with artists on the team and mentor them in their artistic growth.

Be an advocate for your team and maintain a healthy, enriching team environment.

Experiences And Capabilities

You have a portfolio that demonstrates strong command of art fundamentals.

You have experience with industry standard tools such as Maya, Substance 3D, Zbrush or Blender.

You have a genuine enthusiasm for history and Grand Strategy games. Prior experience working with historical and/or map-based games is a plus.

You have a passion for leadership and mentoring in addition to creating beautiful art.

You possess a pragmatic, holistic vision of what success means for the game.

You have fantastic communication skills, both verbal and in writing.

You have a high degree of self-sufficiency and drive. You have a proven ability to set long-term goals for yourself and your team, as well as advocating for these within an organization.

You have technical affinity for how game engines work, scripting languages, rendering and related topics.

If you think that this description matches your background, we highly encourage you to apply as soon as possible as we will interview candidates continuously for this position. In your application, please show us why your previous experiences and skills would work for this role and why you are interested in working at Paradox. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

Paradox Development Studio AB

FöretagParadox Development Studio AB
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